Your first audio scene

An audio scene is a rendered mixture of speech and noise signals, each convolved with room impulse responses (RIRs) simulated from multiple sources to one or more receivers in the same room. Receivers are typically derived from CAD geometries of specific devices. The audio scene generator provides created helper methods that enables you to define relative levels (signal-to-noise ratios) between talkers and noise, create conversational rules governing source turn-taking, simulate measurement noise, and more. The scene generator outputs audio files with associated metadata, which can be used for downstream tasks, for instance, training or evaluating neural networks.
The notebook assumes that you have installed the SDK and have a valid credential file.
The notebook uses a premade dataset, available to all users in the SDK, so it's not necessary to have run any simulation before starting creating audio scenes.